Twittographic was a joint project between Amy Mayer and myself. The goal was to create a typographic representation of tweets based on a user's search criteria. By tapping into the twitter API via jQuery and JSON calls we were able to create a lightweight web application for endlessly viewing tweets.
While we both had our hands in every part of this project at one point or another, Amy's main focus was on design while mine was on development.
View SiteMarathon Education Partners was a two-term group project at the Art Institute. The primary goal of the redesign was to lighten up the feel of their website and make content management easier than what they originally were working with.
My focus on this team was primarily design based and I was responsible for the overall aesthetic of the site. I also helped out with the CSS3 styling.
The Tucker–Maxon website was designed and built within a single term with a team of about 14 students. It was a completely student driven project with minimal input from instructors
My primary focus on this project was to learn a new CMS, GetSimple, and figure out how to create the designs within its framework. Beyone creating a templating system, I also figured out how to incorporate a carousel that the client easily update via the CMS.
While working on the Tucker–Maxon project it quickly became apparent that the way menus worked in GetSimple was going to give us problems. We needed the ability to create multiple, seperate navigation groups; GetSimple only allows for a single, nested navigation menu.
So I wrote a super basic plugin that would allow for the creation of multiple menus. This was a bit challenging since GetSimple uses a unique XML based database that was not easy to work with.
Download CodeSketch and Draw was a web app that was built in two-weeks time for an HTML5/CSS3 class. The idea was to create a drawing app with multiple drawing tools that could save images to local storage.
While my group members worked on design and creating the drawing tools, my job was to figure out how to capture the drawing canvas and then save images for viewing/editing later. I was able to achieve this using local storage.
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